Lots of interesting stuff going on in this space. Shadow cities is another one that's doing pretty well. The big question to me is, where's the Zynga of this world? Can you make casual location aware ARGs?
Hmm. Are you a gamer? I'm not, and I don't play Shadow Cities anymore for the same reason but it seems to be doing well with people who're more active gamers, which is why I was wondering if there's a way to make the games more casual for people that don't want to live in that universe all the time.
Foursquare is close, but it doesn't feel like a game at all.
It wasn't the casualness of it - I literally had no idea what to do about nodes "near me", or what "battling" those sprite things did for me.
Plus, those were the only two game mechanics I saw - I could battle things, and then I could click on nodes, and neither really seemed to progress me anywhere.
I feel like that game should have had a much more thorough tutorial.