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I have tried all the new toys and I am keeping track of this fascinating development.

I work in the video games "industry", we need concepts and mockups, but a much larger part of the production is assets, meshes, textures, materials, shaders...

We're seeing huge improvements, from photogrammetry to simplified production pipelines and more powerful light models.

ML based tools will also help to iterate faster, but the key point is control, human control.



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