1. A random point on a random map is selected and populated with objects to make it a mail delivery objective.
2. The player flies there and faces random enemy aircraft or vehicles en-route or in the objective area.
3. The player needs to survive and land to deliver the mail, and is awarded points for hits on enemies and successful landing criteria like how many pieces are missing from the airplane.
4. Expanding this to cooperative missions, points are divided between players, and bonuses are applied when both survive and land successfully.
5. Daily custom missions are published (like Noita’s daily runs) that players can try once, and since games like IL-2 have excellent mission recording features, it would be entertaining to see the final 5-to-10 seconds automatically recorded with the option of sharing the way you lost one of your wheels on landing.
1. A random point on a random map is selected and populated with objects to make it a mail delivery objective.
2. The player flies there and faces random enemy aircraft or vehicles en-route or in the objective area.
3. The player needs to survive and land to deliver the mail, and is awarded points for hits on enemies and successful landing criteria like how many pieces are missing from the airplane.
4. Expanding this to cooperative missions, points are divided between players, and bonuses are applied when both survive and land successfully.
5. Daily custom missions are published (like Noita’s daily runs) that players can try once, and since games like IL-2 have excellent mission recording features, it would be entertaining to see the final 5-to-10 seconds automatically recorded with the option of sharing the way you lost one of your wheels on landing.
More info: https://hypertexthero.com/combat-air-mail/